In our exclusive interview, unfortunately without Ron Gilbert due to a file format glitch, we tried our best to get some new information about Monkey Island out of him!
Category: People
We don’t just want to talk about games, we want to talk about the PEOPLE behind them – or even better, with them!
In a series of interviews , the authors of WALL JUMP dive behind the pixels and polygons and talk to people in gaming.
We had the unique opportunity to speak with international expert Dr. Peach about the challenges of the Corona pandemic and her personal career as a virologist.
We spoke to game designer Martin Ganteföhr about the development of his adventure game State of Mind, transhumanism and the human obligation to progress.
Synchronization makes films, series or even video games accessible to a much larger audience. All those who lack the understanding of the original language can…
Kingdom Come: Deliverance was produced in a unique way: Instead of funding the game by big banks or major publishers, the small developer from Czech…
The point-and-click gameplay that was predominant in the 1990s has increasingly disappeared from modern adventure games. But adventure games are not dead, contrary to the…
In June 1986 an amazing career began with an innocent letter. The 64er, a German magazine about the Commodore 64, published the entries of a…