Climbing in games is ubiquitous, but rarely rises above the quality of a load time. That has to change.
SOUNDS can increase the immersion of games, underline stories or just stand alone as great compositions.
That’s because we don not only experience unique moments – but also special melodies and unmistakable tones. In this section, the authors of WALL JUMP explore the sounds of games.
Actually, I’m not very interested in video game music. Metroid Prime is the big exception.
I want to say a lot about Terra Nil, a reverse city builder. It is just a pixilated game, but it stands for so much more.
Hours of diving, deep horror and chronic shortage of air – and a finale that compensates for all the effort.
When the first PC was in our living room in 1997, I was very happy to have actually convinced my parents that I would never be able to study for school again without a computer.