Level 4-3. A cave, a bridge, a penguin. Ambient sounds and then – a leap into the water. When you plunge into the sea on a hot day, the world stands still for a moment. So it does when David Wise plays the piano.
SOUNDS can increase the immersion of games, underline stories or just stand alone as great compositions.
That’s because we don not only experience unique moments – but also special melodies and unmistakable tones. In this section, the authors of WALL JUMP explore the sounds of games.
Half-Life is more than a shooter. It is a rich and terrifying universe and revolutionized the way in which the story of a game can be told. A simple radio message from the game haunts me to this day.
The first Bit.Trip games, all of them initially exclusive to WiiWare, been a good start. They were wonderful little music experiences that required a lot…
Nothing of this is real, I always tell myself. It is a game, a tale. Or is it not? How a Norwegian pop song brings The Last of Us 2 scarily close to reality.
It was way past my self-imposed bed time when this song began, at the exact place where the game had started an hour ago. I…