Hours of diving, deep horror and chronic shortage of air – and a finale that compensates for all the effort.
Category: Sounds
SOUNDS can increase the immersion of games, underline stories or just stand alone as great compositions.
That’s because we don not only experience unique moments – but also special melodies and unmistakable tones. In this section, the authors of WALL JUMP explore the sounds of games.
When the first PC was in our living room in 1997, I was very happy to have actually convinced my parents that I would never be able to study for school again without a computer.
Why do some lines ot text etch their way into your memory? The opening of Turtles in Time guarantees adrenaline and pizza.
Toad is a happy, friendly mushroom guy? Maybe. Yet no other character in gaming has ever made me so furious!
Level 4-3. A cave, a bridge, a penguin. Ambient sounds and then – a leap into the water. When you plunge into the sea on a hot day, the world stands still for a moment. So it does when David Wise plays the piano.
Half-Life is more than a shooter. It is a rich and terrifying universe and revolutionized the way in which the story of a game can be told. A simple radio message from the game haunts me to this day.