Category: Sounds

SOUNDS can increase the immersion of games, underline stories or just stand alone as great compositions.

That’s because we don not only experience unique moments – but also special melodies and unmistakable tones. In this section, the authors of WALL JUMP explore the sounds of games.

2020-12-12 / Sounds /

Level 4-3. A cave, a bridge, a penguin. Ambient sounds and then – a leap into the water. When you plunge into the sea on a hot day, the world stands still for a moment. So it does when David Wise plays the piano.

2020-09-23 / Sounds /

Half-Life is more than a shooter. It is a rich and terrifying universe and revolutionized the way in which the story of a game can be told. A simple radio message from the game haunts me to this day.

2020-09-02 / Sounds /

The first Bit.Trip games, all of them initially exclusive to WiiWare, been a good start. They were wonderful little music experiences that required a lot…

Nothing of this is real, I always tell myself. It is a game, a tale. Or is it not? How a Norwegian pop song brings The Last of Us 2 scarily close to reality.

2020-07-22 / Sounds /
2020-07-01 / Sounds /

When I talk to others about how games can captivate me, it’s often about plot devices, gameplay innovations or photo-realistic visuals. Even for me, what…

2020-06-10 / Sounds /

The audacity! I am highly focused, deeply entangled in the surrounding atmosphere, finding my way through the depths of an ancient dungeon while listening to…