Police State, beach buggy and lighthouses: How I finally learn to grasp the storytelling of Half-Life 2 decades later
When playing games, we’re visiting unknown worlds with their own architecture, fauna or visual characteristics.
Here, we want to talk about some of these PLACES that need to be seen.
I live right next to a playground and enjoy it. In addition to shouts of “Grandma, that stupid kid spit there again!”, you get to witness some extremely interesting playground games while you’re gardening. For example, the other day I watched a couple of kids playing Fortnite.
For $75,000, an old woman has to knit for a long time. For $75,000, my father had to take long, long cab rides through Los Santos.
Sim City 2000 taught me that building simulations are not just about building.
There is a museum where I myself am part of the exhibition. Alyson and Tyler from Tell Me Why are showing me the way to it.
Many games leave it up to the player to decide when it’s over. Return of the Obra Dinn left me no choice. About parting.
Once, when I crawled out of a tent, I bumped my head on an electric fence and got electrocuted. It taught me that tent doors should not necessarily be pointed in the direction of an electric fence. Also, I’m sure I haven’t been able to write decent introductions since.
I don’t know exactly what people will be hitting each other with during the World War III, but I do know one thing: By the time the World War IV comes, the Sphinx should definitely have thought of a few new questions.