In games, we visit places that can be strange, scary, abstract, or just plain beautiful. One of my favorite places is none of these, and yet it can be found in almost every video game. It doesn’t appear on a single virtual map, but should still be the first place to visit before actually starting the game: The trip to the options menu is worth it!
When playing games, we’re visiting unknown worlds with their own architecture, fauna or visual characteristics.
Here, we want to talk about some of these PLACES that need to be seen.
Time limits: challenge, stress factor and thralldom for bike couriers. How Minit pulls off what a delivery service only promises.
Real vacation flair only comes up in very few games. One exception is Leysure Island in The Touryst.
As one of a few German media representatives, I was invited to the Heavy Rain release party in Paris in 2010. On the day before the shared bus journey with the German Sony PR team, my review of the game was published – with a devastating rating. The next evening, I was drunk.
Hours spent in places that, if they were real, wild horses couldn’t take me to.
Police State, beach buggy and lighthouses: How I finally learn to grasp the storytelling of Half-Life 2 decades later
I live right next to a playground and enjoy it. In addition to shouts of “Grandma, that stupid kid spit there again!”, you get to witness some extremely interesting playground games while you’re gardening. For example, the other day I watched a couple of kids playing Fortnite.
For $75,000, an old woman has to knit for a long time. For $75,000, my father had to take long, long cab rides through Los Santos.