To mark the 100th anniversary of the First World War, Ubisoft released a game about the other aspects of the war. Why war? I don’t know any more.
When we talk to each other about games, we are not talking about ratings, but about the MOMENTS that move us.
In this section, the authors of WALL JUMP focus on the very special moments that they experienced in video games.
You don’t have to form a Super League to be successful in the soccer business. How I maintained my integrity as a manager with solidarity and a touch of insanity.
You can never be too careful. Lawyers are lurking everywhere. It’s important to protect yourself. For example, my parents had to sign a contract over twenty years ago to let me play a pirated version of Doom at the age of fourteen.
I buy a random twin-stick shooter on sale. And suddenly I don’t know what I feel anymore. About an Egyptian god and his demon.
Bowser’s rage cycle or how games with stress loop use something that they do not entail: My own time