Strained patience threads: How games (don’t) earn the “the-tutorial-you-don’t-notice” trophy.
Author: Mirko Lemme
Climbing in games is ubiquitous, but rarely rises above the quality of a load time. That has to change.
With the challenge finally behind us, all frustration and anger from before often seems forgiven and forgotten. This is because we are experts in self-deception.
I want to say a lot about Terra Nil, a reverse city builder. It is just a pixilated game, but it stands for so much more.
Some consider video games to be the process of following a set of instructions as optimally as possible. I consider Thumper, of all games, to be a suitable game to dispel this prejudice.
Hours of diving, deep horror and chronic shortage of air – and a finale that compensates for all the effort.
Hours spent in places that, if they were real, wild horses couldn’t take me to.
Police State, beach buggy and lighthouses: How I finally learn to grasp the storytelling of Half-Life 2 decades later