{"id":9968,"date":"2022-01-19T22:07:52","date_gmt":"2022-01-19T20:07:52","guid":{"rendered":"https:\/\/wall-jump.com\/?p=9968"},"modified":"2022-01-21T10:39:22","modified_gmt":"2022-01-21T08:39:22","slug":"everything-in-its-right-place","status":"publish","type":"post","link":"https:\/\/wall-jump.com\/de\/everything-in-its-right-place\/","title":{"rendered":"Everything In It&#8217;s Right Place"},"content":{"rendered":"\n<p class=\"has-drop-cap wp-block-paragraph\">In den vergangenen Jahren gab es eine seltsame Diskussion: Sind Videospiele wie Firewatch, in denen man haupts\u00e4chlich durch eine Welt l\u00e4uft und eine non-lineare, interaktive Handlung erlebt, eigentlich Spiele? Die leicht Testosteron-getr\u00e4nkte Debatte forderte ein, dass spielen auch Skill voraussetzen muss. Irgendwann etablierte sich daf\u00fcr dann der eigentlich zynische Begriff \u201cWalking Simulator\u201d, als w\u00e4re die Art und Weise, wie man sich durch die Welt bewegt, der wahre Spielinhalt. Nunja.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kulturwissenschaftler:innen berufen sich bei der Beantwortung der Frage, was eigentlich Spiel ist, regelm\u00e4\u00dfig auf den Kulturantrophologen Johan Huizinga und sein Hauptwerk \u201cHomo Ludens\u201d. Dort erkl\u00e4rt Huizinga das Spiel wie folgt:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>\u201eSpiel ist eine freiwillige Handlung oder Besch\u00e4ftigung, die innerhalb gewisser festgesetzter Grenzen von Zeit und Raum nach freiwillig angenommenen, aber unbedingt bindenden Regeln verrichtet wird, ihr Ziel in sich selber hat und begleitet wird von einem Gef\u00fchl der Spannung und Freude und einem Bewusstsein des \u201aAndersseins\u2018 als das \u201agew\u00f6hnliche Leben\u2018.\u201c<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Als die nicht ganz unbekannte britische Band Radiohead im letzten Jahr ihre beiden Alben Kid A und Amnesiac unter dem praktischen Titel \u201cKid A Mnesia\u201d neu auflegte, haben sich vermutlich wenige Gamer:innen gefragt, was das denn nun genau mit ihrem Hobby zu tun haben sollte. Doch statt neuer Musikvideos oder einer eigentlich geplanten Kunstperformance entschied sich die Band zusammen mit dem Illustrator Stanley Donwood, der sich f\u00fcr die Artworks und Clips zur Erstver\u00f6ffentlichung der Alben um die Jahrtausendwende verantwortlich zeichnete, nun, eben eine Art Walking Simulator zu ver\u00f6ffentlichen.&nbsp;<\/p>\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube\"><div class=\"lyte-wrapper\" style=\"width:853px;max-width:100%;margin:5px auto;\"><div class=\"lyMe hidef\" id=\"WYL_QNUzGew1EN4\"><div id=\"lyte_QNUzGew1EN4\" data-src=\"https:\/\/wall-jump.com\/wp-content\/plugins\/wp-youtube-lyte\/lyteCache.php?origThumbUrl=%2F%2Fi.ytimg.com%2Fvi%2FQNUzGew1EN4%2Fhqdefault.jpg\" class=\"pL\"><div class=\"tC\"><div class=\"tT\"><\/div><\/div><div class=\"play\"><\/div><div class=\"ctrl\"><div class=\"Lctrl\"><\/div><div class=\"Rctrl\"><\/div><\/div><\/div><noscript><a href=\"https:\/\/youtu.be\/QNUzGew1EN4\" rel=\"nofollow\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/wall-jump.com\/wp-content\/plugins\/wp-youtube-lyte\/lyteCache.php?origThumbUrl=https%3A%2F%2Fi.ytimg.com%2Fvi%2FQNUzGew1EN4%2F0.jpg\" alt=\"\" width=\"853\" height=\"460\" \/><br \/>Dieses Video auf YouTube ansehen<\/a><\/noscript><\/div><\/div><div class=\"lL\" style=\"max-width:100%;width:853px;margin:5px auto;\"><\/div><figcaption><\/figcaption><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Gemeinsam mit Epic Games und den Entwicklern [namethemachine] und Arbitrarily Good Productions wurden vorhandene Grafiken, Symbole und Texte in eine surreale 3D-Welt f\u00fcr PlayStation 5, PC und Mac umgedacht, in der sich Tonspuren und Songs der beiden Alben wiederfinden. Als, nunja, Spieler:in l\u00e4uft man durch die Korridore, schwebt durch R\u00e4ume und erkundet versteckte Pfade &#8211; und entdeckt auf diese Art die vermeintlich bekannten Alben der Ausnahmemusiker neu.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dabei gibt es keine Achievements, keine Sieg und keine Niederlage &#8211; nur ein rauschhaftes, besonderes Erleben des k\u00fcnstlerischen Werks von Radiohead. Und auch wenn die Feuilletons von einer interaktiven Ausstellung sprachen &#8211; und die Gaming-Presse KID A MNESIA EXHIBITION gleich ganz totschwieg: F\u00fcr mich bot sich eines der eindrucksvollsten Spieleerlebnisse des letzten Jahres.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ich habe danach lange selbst mit mir gerungen, ob ich KID A MNESIA EXHIBITION als Spiel klassifizieren w\u00fcrde, ob ich dar\u00fcber \u00fcberhaupt auf Wall Jump schreiben m\u00f6chte. Doch letztendlich sa\u00df ich vor meiner Konsole, mit dem Controller in der Hand. Und habe <em>mit einem Gef\u00fchl <\/em><em>der Spannung und Freude und einem Bewusstsein des \u201aAndersseins\u2018 als das \u201agew\u00f6hnliche Leben<\/em> etwas gespielt\u2018.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mein innerer Kulturanthropologe sagt also: Ja, verdammt, das ist ein Spiel! Und ein richtig tolles noch dazu! Vielleicht ist es einfach an der Zeit, dass wir nicht immer nur fordern, dass Spiele als Kulturgut wahrgenommen werden sollen &#8211; sondern anerkennen, dass Kultur auch l\u00e4ngst ein Spiel sein darf. Und eben kein Walking Simulator.<\/p>\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><em>KID A MNESIA EXHIBITION ist f\u00fcr mich die vielleicht spannendste Verbindung vieler pers\u00f6nlicher Leidenschaften, f\u00fcr die ich zum Gamepad greifen durfte. Nicht nur Band-Fans d\u00fcrfen daher einen Blick riskieren &#8211; denn hier ist wirklich alles an seinem richtigen Platz.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wann sind Spiele eigentlich Spiele? Ausgerechnet die Band Radiohead hat mir diese Frage beantwortet.<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/wall-jump.com\/de\/everything-in-its-right-place\/\">Beitrag lesen<span class=\"screen-reader-text\">Everything In It&#8217;s Right Place<\/span><\/a><\/div>\n","protected":false},"author":1,"featured_media":9970,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advgb_blocks_editor_width":"","advgb_blocks_columns_visual_guide":"","footnotes":""},"categories":[17],"tags":[434,1576,1574],"game":[1578],"class_list":["post-9968","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sounds","tag-epic-games","tag-kid-amnesia","tag-radiohead","game-kid-amnesia-exhibition","excerpt","zoom","full-without-featured","even","excerpt-0"],"author_meta":{"display_name":"Matthias","author_link":"https:\/\/wall-jump.com\/de\/author\/mmirlach\/"},"featured_img":"https:\/\/wall-jump.com\/wp-content\/uploads\/2022\/01\/kidamnesia-300x169.jpeg","yoast_head":"<title>Everything In It&#039;s Right Place | WALL JUMP | Sounds<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/wall-jump.com\/de\/everything-in-its-right-place\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Everything In It&#039;s Right Place | WALL JUMP | Sounds\" \/>\n<meta property=\"og:description\" content=\"Wann sind Spiele eigentlich Spiele? 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