{"id":3464,"date":"2020-09-09T10:03:34","date_gmt":"2020-09-09T08:03:34","guid":{"rendered":"https:\/\/wall-jump.com\/?p=3464"},"modified":"2020-09-09T10:07:02","modified_gmt":"2020-09-09T08:07:02","slug":"health-bar-horror","status":"publish","type":"post","link":"https:\/\/wall-jump.com\/de\/health-bar-horror\/","title":{"rendered":"health bar horror"},"content":{"rendered":"\n<p class=\"has-drop-cap wp-block-paragraph\">Als ich k\u00fcrzlich durch das Remake von Resident Evil 3 schlich, merkte ich mal wieder, wie sehr mich die Horroraspekte dieser Reihe mittlerweile kalt lassen. Weder einzelne Schockmomente, Jump Scares oder \u00fcberw\u00e4ltigende Gegnerhorden sorgen daf\u00fcr, dass mir die Lust am Spiel vergeht. Das war vor einiger Zeit noch anders. \u00dcber die Jahre hat sich allerdings ein simples Detail herauskristallisiert, dass mich regelm\u00e4\u00dfig unheimlich stresst und dessen sich die Resident-Evil-Spiele, insbesondere in den Neuauflagen, nur allzu gerne bedienen. N\u00e4mlich das Fehlen von Energieleisten, vor allem bei Bossgegnern. In Resident Evil 3 ist es mir insbesondere bei der gigantischen Kreatur nach der Br\u00fccke aufgefallen. Ein Bossfight, in dem mich der \u00fcberdimensionierte Gegner eine gef\u00fchlte Ewigkeit durch ein Rondell der Grausamkeit trieb, weil ich nie auch nur im geringsten absch\u00e4tzen konnte, ob ich mich hier gut schlage oder \u00fcberhaupt nennenswerten Schaden verursache. Die Endgegner der RE-Reihe sind schlie\u00dflich auch daf\u00fcr bekannt, selbst bei Schrotflintenfeuer aus n\u00e4chster N\u00e4he nur kurz die Kassenlade nach hinten zu werfen, um ihren Vernichtungsfeldzug unverz\u00fcglich fortzusetzen. Als ob sie sich ihres Daseins als undurchsichtige Bulletsponges bewusst seien und in Begegnungen mit mir stets innerlich in sich hineingrinsen. Nicht zu wissen woran man ist, ein Gef\u00fchl, das vielleicht auch einfach ungel\u00f6ste Traumata aus meiner Pubert\u00e4t aus dem Unterbewusstsein hervortreibt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Apropos Pubert\u00e4t: Keine Spiele-Reihe hat meine Adoleszenz mehr gepr\u00e4gt als das altehrw\u00fcrdige Halo. Wenn ich die klassischen Teile heute hervorkrame, merke ich, dass sie damals auch schon flei\u00dfig an meinem Trauma mitgewerkelt haben. Denn bei Halo frisst jeder Standardgegner literweise virtuelles Blei ohne dir in irgendeiner Art und Weise visuell den aktuellen Stand seines k\u00f6rperlichen Befindens mitzuteilen. Fr\u00fcher scheint es mich kaum gest\u00f6rt zu haben, heutzutage nervt es mich unendlich! Nun geh halt endlich down, du h\u00e4sslicher Grunt! Mir fehlt die Zeit f\u00fcr dein Theater, hier warten noch vierunddr\u00f6lfzig deiner Artgenossen. Entwickler Bungie ist sich dessen offenbar bewusst geworden. In Destiny und Destiny 2 gibt es keine Gegner mehr ohne Energieleiste. Jeder Mob und jeder Boss zeigen jederzeit klar ersichtlich an, wie viel sie noch einstecken k\u00f6nnen. Vielleicht erkl\u00e4rt auch das den immensen Entspannungsgrad, den mir Bungies Looter-Shooter bietet. Ein Headshot ist hier auch ein Headshot, der Gegner ist platt. In Halo braucht jeder so genannte Major mehrere davon, bis endlich Ruhe ist. Was offenbar eine zus\u00e4tzliche Herausforderung darstellen soll, st\u00f6rt den Spielfluss letztlich gewaltig. \u00c4hnlich empfinde ich es auch bei einem Resident Evil 3. Dabei erreicht die Horrorreihe damit ja letztlich nur, was ihren Markenkern ausmacht und was mir anderweitig bei ihr verloren gegangen ist. Innere Unruhe auszul\u00f6sen.<\/p>\n\n\n\n<hr class=\"wp-block-separator is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Resident Evil 3 ist ein Horrorspiel von Capcom, Halo und Destiny sind legend\u00e4re Ego-Shooter aus der Feder von Bungie. Manche dieser Spiele verursachen Traumata, andere heilen sie.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Als ich k\u00fcrzlich durch das Remake von Resident Evil 3 schlich, merkte ich mal wieder, wie sehr mich die Horroraspekte dieser Reihe mittlerweile kalt lassen.&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/wall-jump.com\/de\/health-bar-horror\/\">Beitrag lesen<span class=\"screen-reader-text\">health bar horror<\/span><\/a><\/div>\n","protected":false},"author":4,"featured_media":3474,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advgb_blocks_editor_width":"","advgb_blocks_columns_visual_guide":"","footnotes":""},"categories":[3],"tags":[140,56,172,142,392],"game":[1804,1792,1844,1842],"class_list":["post-3464","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-augenblicke","tag-bungie-de","tag-capcom-de","tag-destiny","tag-destiny-2-de","tag-resident-evil-3-2","game-destiny-de","game-destiny-2-de","game-halo-de","game-resident-evil-3-de","excerpt","zoom","full-without-featured","even","excerpt-0"],"author_meta":{"display_name":"Thomas","author_link":"https:\/\/wall-jump.com\/de\/author\/steuerkreuz\/"},"featured_img":"https:\/\/wall-jump.com\/wp-content\/uploads\/2020\/09\/resident-evil-3-hero-300x119.jpg","yoast_head":"<title>health bar horror | WALL JUMP |<\/title>\n<meta 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