{"id":236,"date":"2020-07-01T08:00:00","date_gmt":"2020-07-01T06:00:00","guid":{"rendered":"https:\/\/gametalk.uber.space\/save-room-resident-evil-2\/"},"modified":"2022-07-28T04:40:06","modified_gmt":"2022-07-28T02:40:06","slug":"in-a-save-place","status":"publish","type":"post","link":"https:\/\/wall-jump.com\/de\/in-a-save-place\/","title":{"rendered":"An einem sicheren Ort"},"content":{"rendered":"\n<p class=\"has-drop-cap wp-block-paragraph\">Wenn ich mit anderen dar\u00fcber spreche, wie mich Spiele fesseln k\u00f6nnen, geht es oft um die interessante Handlung, das m\u00f6glichst innovative Gameplay oder die m\u00f6glichst fotorealistische Grafik. Wie sich ein Spiel anf\u00fchlt, scheint auch f\u00fcr mich nur davon abzuh\u00e4ngen. Welche Musik dabei gerade l\u00e4uft? Ist doch h\u00e4ufig reine Geschmackssache, manchmal auch einfach total egal!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Es gibt aber ein Genre, bei dem die Musik das Spielgef\u00fchl ma\u00dfgeblich ver\u00e4ndert: Horror-Games. Wenn dar\u00fcber diskutiert wird, ob das erste Resident Evil nun eher ein Action- oder ein Horrorspiel ist, wird meist dar\u00fcber gesprochen, wie die fixierte Kamera oder die sogenannte Panzer-Steuerung dazu beitr\u00e4gt. Dabei reicht es eigentlich schon, die Ohren zu spitzen! Denn Musik und Ger\u00e4uschen kommt in diesem Genre eine ganz besondere Bedeutung zu. Harmlose Situationen m\u00fcssen auf mich beklemmend wirken. Stille vermittelt Isolation. Pl\u00f6tzlich einsetzender L\u00e4rm dr\u00fcckt unmittelbare Gefahr aus.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">All das passiert in Resident Evil. Aber vor allem gibt es da diese eine Melodie, bei der sich endlich das Gef\u00fchl von Sicherheit einstellt: Das Save Room Theme von Masami Ueda. Denn nur in den Speicherr\u00e4umen wei\u00df man, dass man f\u00fcr einen Moment gesch\u00fctzt ist, durchatmen kann und seinen Fortschritt speichern. Das macht es zu einem besonderen Sound &#8211; der Hymne des \u00dcberlebens in diesem Survival-Horror-Meilenstein.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity is-style-wide\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Resident Evil ist 1996 f\u00fcr die PlayStation erschienen. Das Spiel wurde 2002 f\u00fcr den Nintendo GameCube als Remake neu aufgelegt und mittlerweile auf zahlreichen weiteren Plattformen ver\u00f6ffentlicht &#8211; aus dieser Version stammt auch das hier vorgestellte Save Room Theme.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wenn ich mit anderen dar\u00fcber spreche, wie mich Spiele fesseln k\u00f6nnen, geht es oft um die interessante Handlung, das m\u00f6glichst innovative Gameplay oder die m\u00f6glichst&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\">Beitrag lesen<span class=\"screen-reader-text\">An einem sicheren Ort<\/span><\/a><\/div>\n","protected":false},"author":20,"featured_media":725,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"advgb_blocks_editor_width":"","advgb_blocks_columns_visual_guide":"","footnotes":""},"categories":[17],"tags":[56,57],"game":[1800],"class_list":["post-236","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sounds","tag-capcom-de","tag-resident-evil-de","game-resident-evil-de","excerpt","zoom","has-video","full-without-featured","even","excerpt-0"],"author_meta":{"display_name":"Daniel Bienefeld","author_link":"https:\/\/wall-jump.com\/de\/author\/bieni\/"},"featured_img":"https:\/\/wall-jump.com\/wp-content\/uploads\/2020\/04\/resident-evil-save-room-300x169.jpg","yoast_head":"<title>An einem sicheren Ort | WALL JUMP |<\/title>\n<meta name=\"description\" content=\"Es gibt diese eine Melodie, bei der sich in Resident Evil ein Gef\u00fchl von Sicherheit einstellt: Das Save Room Theme von Masami Ueda. Erfahre hier, wieso!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"An einem sicheren Ort | WALL JUMP |\" \/>\n<meta property=\"og:url\" content=\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\" \/>\n<meta property=\"og:site_name\" content=\"WALL JUMP\" \/>\n<meta property=\"article:publisher\" content=\"http:\/\/www.facebook.com\/walljumpmag\" \/>\n<meta property=\"article:published_time\" content=\"2020-07-01T06:00:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-07-28T02:40:06+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/wall-jump.com\/wp-content\/uploads\/2020\/04\/resident-evil-save-room.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Daniel Bienefeld\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@walljumpmag\" \/>\n<meta name=\"twitter:site\" content=\"@walljumpmag\" \/>\n<meta name=\"twitter:label1\" content=\"Verfasst von\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Bienefeld\" \/>\n\t<meta name=\"twitter:label2\" content=\"Gesch\u00e4tzte Lesezeit\" \/>\n\t<meta name=\"twitter:data2\" content=\"2\u00a0Minuten\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/wall-jump.com\/de\/in-a-save-place\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\"},\"author\":{\"name\":\"Daniel Bienefeld\",\"@id\":\"https:\/\/wall-jump.com\/#\/schema\/person\/3f2bba32300895d8c514a0266f7c7fc9\"},\"headline\":\"An einem sicheren Ort\",\"datePublished\":\"2020-07-01T06:00:00+00:00\",\"dateModified\":\"2022-07-28T02:40:06+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\"},\"wordCount\":272,\"publisher\":{\"@id\":\"https:\/\/wall-jump.com\/#organization\"},\"keywords\":[\"Capcom\",\"Resident Evil\"],\"articleSection\":[\"Sounds\"],\"inLanguage\":\"de\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\",\"url\":\"https:\/\/wall-jump.com\/de\/in-a-save-place\/\",\"name\":\"An einem sicheren Ort | WALL JUMP |\",\"isPartOf\":{\"@id\":\"https:\/\/wall-jump.com\/#website\"},\"datePublished\":\"2020-07-01T06:00:00+00:00\",\"dateModified\":\"2022-07-28T02:40:06+00:00\",\"description\":\"Es gibt diese eine Melodie, bei der sich in Resident Evil ein Gef\u00fchl von Sicherheit einstellt: Das Save Room Theme von Masami Ueda. 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